Helpful things for action writers to remember

ave-aria:

starforgedsteel:

berrybird:

  • Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 
  • Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 
  • Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 
  • Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 
  • Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 
  • ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy – meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 
  • Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
  • Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 
    • A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 
  • If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 
  • ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)
    • If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 
  • People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 
    • Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME
    • If you want a more in-depth medical chart, try this one. (CLICK ME)

Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 

How to apply Writing techniques for action scenes:

– Short sentences. Choppy. One action, then another. When there’s a lull in the fight, take a moment, using longer phrases to analyze the situation–then dive back in. Snap, snap, snap.
– Same thing with words – short, simple, and strong in the thick of battle. Save the longer syllables for elsewhere.
– Characters do not dwell on things when they are in the heat of the moment. They will get punched in the face. Focus on actions, not thoughts.
– Go back and cut out as many adverbs as possible.
– No seriously, if there’s ever a time to use the strongest verbs in your vocabulary – Bellow, thrash, heave, shriek, snarl, splinter, bolt, hurtle, crumble, shatter, charge, raze – it’s now.
– Don’t forget your other senses. People might not even be sure what they saw during a fight, but they always know how they felt.
– Taste: Dry mouth, salt from sweat, copper tang from blood, etc
– Smell: OP nailed it
– Touch: Headache, sore muscles, tense muscles, exhaustion, blood pounding. Bruised knuckles/bowstring fingers. Injuries that ache and pulse, sting and flare white hot with pain.
– Pain will stay with a character. Even if it’s minor.
– Sound and sight might blur or sharpen depending on the character and their experience/exhaustion. Colors and quick movements will catch the eye. Loud sounds or noises from behind may serve as a fighter’s only alert before an attack.
– If something unexpected happens, shifting the character’s whole attention to that thing will shift the Audience’s attention, too.
– Aftermath. This is where the details resurface, the characters pick up things they cast aside during the fight, both literally and metaphorically. Fights are chaotic, fast paced, and self-centered. Characters know only their self, their goals, what’s in their way, and the quickest way around those threats. The aftermath is when people can regain their emotions, their relationships, their rationality/introspection, and anything else they couldn’t afford to think or feel while their lives were on the line.

Do everything you can to keep the fight here and now. Maximize the physical, minimize the theoretical. Keep things immediate no theories or what ifs.

If writing a strategist, who needs to think ahead, try this: keep strategy to before-and-after fights. Lay out plans in calm periods, try to guess what enemies are thinking or what they will do. During combat, however, the character should think about his options, enemies, and terrain in immediate terms; that is, in shapes and direction.
(Large enemy rushing me; dive left, circle around / Scaffolding on fire, pool below me / two foes helping each other, separate them.)

Lastly, after writing, read it aloud. Anyplace your tongue catches up on a fast moving scene, edit. Smooth action scenes rarely come on the first try.

cure for writer’s block

lesbiyaga:

i was doing shitty pencil sketches for practise today and it occurred to me that the writing equivalent of art studies is just little word exercises. nothing that requires a plot or characters or a motif (although if that’s what works for you, go for it), just quick 5 minute exercises like we used to do in middle school, e.g.:

  • describe 15 things that are purple (or 5, or 25) without actually using the word “purple”
  • time yourself! how many words rhyming with “gate” can you name in 3 minutes? hard mode: they have to be more than 2 syllables
  • describe something (a flower, a forest walk, a sword) without using one or more key senses
  • list as many different uses for a bobby pin as you can. think outside the box: what if the bobby pin was made of rubber? the size of a steamboat? ultra reflective?
  • think of the most cringey self-indulgent juvenile story idea, the one you thought was so good when you were 11, and write it! even better, write it badly!! add communism, man-eating mermaids, a magical girl who’s secretly the alien heiress to the universe – whatever makes you happy
  • word jumbles! crosswords! word finders! find them and do them, as easy or difficult as you want
  • write something (a description, a poem, a saying) in nothing but emojis
  • find a book, or a tv show, or a comic that you love and write fanfiction. take characters from a crime drama and stick them in a high fantasy. take the cast of an action adventure and dump them in a coffeeshop. gritty sci-fi? now it’s a sitcom. tearjerk romance? sports anime! go nuts!!!
  • most important thing: DO SOMETHING FUN FOR YOU. if you don’t let yourself have fun writing, it’s going to become a chore. 

why is there no electricity after the apocalypse?

jumpingjacktrash:

something people writing post-apocalyptic fiction always seem to forget is how extremely easy basic 20th century technology is to achieve if you have a high school education (or the equivalent books from an abandoned library), a few tools (of the type that take 20 years to rust away even if left out in the elements), and the kind of metal scrap you can strip out of a trashed building.

if you want an 18th century tech level, you really need to somehow explain the total failure of humanity as a whole to rebuild their basic tech infrastructure in the decade after your apocalypse event.

i am not a scientist or an engineer, i’m just a house husband with about the level of tech know-how it takes to troubleshoot a lawn mower engine, but i could set up a series of wind turbines and storage batteries for a survivor compound with a few weeks of trial and error out of the stuff my neighbors could loot from the wreckage of the menards out on highway 3. hell, chances are the menards has a couple roof turbines in stock right now. or you could retrofit some from ceiling fans; electric motors and electric generators are the same thing, basically.

radio is garage-tinkering level tech too. so are electric/mechanical medical devices like ventilators and blood pressure cuffs. internal combustion’s trickiest engineering challenge is maintaining your seals without a good source of replacement parts, so after a few years you’re going to be experimenting with o-rings cut out of hot water bottles, but fuel is nbd. you can use alcohol. you can make bio diesel in your back yard. you can use left-over cooking oil, ffs.

what i’m saying is, we really have to stop doing the thing where after the meteor/zombies/alien invasion/whatever everyone is suddenly doing ‘little house on the prairie’ cosplay. unless every bit of metal or every bit of knowlege is somehow erased, folks are going to get set back to 1950 at the most. and you need to account somehow for stopping them from rebuilding the modern world, because that’s going to be a lot of people’s main life goal from the moment the apocalypse lets them have a minute to breathe.

nobody who remembers flush toilets will ever be content with living the medieval life, is what i’m saying. let’s stop writing the No Tech World scenario.

mikkeneko:

obstinatecondolement:

tinysidestrashcaptain:

bittensweetwolf:

To those fanfic writers that are not english native speakers: sometimes, when I read your work, I notice that english isn’t your first language, because there are strange phrases. I know immediately that to you, they are perfectly normal, since it’s the way your language describes things. And I love that, because here you go, creating your art, in a language you spent so much time learning, just so that other people can enjoy your stories! It is so amazing and I will never criticise you for that, but instead I will be thankful that you put in all the effort.

I love you all, you are amazing. Keep creating, please!

Writing is hard. Writing in a language that is not your native tongue is even harder. I love and respect the hell out of you all!

I read a book a while back, which I have completely forgotten the name of, but the author mentioned teaching poetry workshops to children of different age groups and said that the a lot of the younger kids came out with some really sublime stuff because they hadn’t internalised as many cliches and boring stock phrases in the English language yet, while the older kids tended to write very formulaic stuff in comparison. I think that writers working in a language that’s not their native tongue bring a similar quality to their work. You’ll see phrases that a native speaker could never come up with that are so fresh and beautiful.

We native English speakers tend to do a lot of washing in each others’ water, so to speak, when it comes to writing. We’re all drawing from the same stock pool of set phrases, idioms, metaphors, and classic literary references. 

You second-language folks, you bring the fresh and the new into that pool, and I absolutely am grateful for that.

jumpingjacktrash:

ruffboijuliaburnsides:

marypsue:

hopelesslehane:

ladyeternal178:

saladmander:

ok but like when did self-sacrifice become synonymous with death? writers seem to have forgotten that people can make personal sacrifices for the greater good without giving their lives. plots about self-sacrifice and selflessness don’t always have to end in death. suffering doesn’t have to be mourning. you can create drama and emotional depth on your show without killing everyone. learn to explore the meaning of living rather than dying

Death. Is. NOT. The. Only. Way. To. Advance. The. Narrative.

Fun things to sacrifice for your loved ones in your free time that don’t include death and actually set up for a whole new season of high level drama:

– humanity (mostly applicable to sci-fi/supernatural genre)
– memories (mostly applicable to sci-fi/supernatural genre)
– love for that special someone (mostly applicable to sci-fi/supernatural genre)
– emotions (mostly applicable to sci-fi/supernatural genre)
– rank/position/
– yourself/your brain/your skills (give yourself over to bad guys and become their brainwashed agent so your loved ones live)
– years of bloody ruthless traditions to make way for peace (hi lexa and fuck jroth tbh)
– freedom (includes that of speech/mind/will)
– your grandpa’s fortune
– hell even material possessions have that girl sacrifice her goddamn house so they can pay off her gf’s student loans or whatever juST STOP KILLING CHARACTERS TO FURTHER YOUR PLOT

Other things to sacrifice:

– your most sought-after goal

– a strongly-held belief or conviction

– your own chance at happiness

other fun things to sacrifice:

-a finger
-an eye
-10-20 years of your life
-some of your vitality or dexterity
-your ability to magically see in the dark
-your proficiency in battle axes
-your good looks
-your memory of the man who killed your wife
-everything but your head

hey here’s a great thing to sacrifice to advance the narrative:

– your revenge.

because revenge plots have been weirdly enshrined, especially in the action genre, and imo if you can’t concieve of your action hero giving up on revenge for the greater good they’re not much of a hero are they.

fromthemindofatwentyorotherlycan:

nuttersincorporated:

the-argumentative-viper:

probablyvampirerpgideas:

anachronistic-cat:

probablyvampirerpgideas:

Make a Vampire character who’s lived through several waves of the common language’s development and can’t let go if certain gramatical habbits from different time eras.

So like, thou ist a horrid creature, an absolute cur, but go off i guess

… can i use that phrase irl?

Absolutely you can and I encourage more uses of similar phrases that just completely fuck up the chronology of the english langauge. I wanna hear 15th century english mixed with surfer speak mixed with current age internet lingo like all the time.

Like this? Well my dude, seems like a weasel hath not such a deal of splean as you’re toss’d with. Chill already, you’re not valid.

You are an unrighteous, bastardly gullion. Heaven truly
knows that thou art false as hell. When you die, I will face God and walk
backwards into hell just so that I can beat your ass in the afterlife too.

I love the idea of a vampire who’s language travels back in time as they get pissed.

firey-rising-demon:

writingwithcolor:

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