Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll.
Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast.
Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention.
Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them.
Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently.
ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy – meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face.
Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone.
A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way.
If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword.
ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters. (CLICK ME)
If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability.
People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot.
Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME)
If you want a more in-depth medical chart, try this one. (CLICK ME)
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here.
How to apply Writing techniques for action scenes:
– Short sentences. Choppy. One action, then another. When there’s a lull in the fight, take a moment, using longer phrases to analyze the situation–then dive back in. Snap, snap, snap. – Same thing with words – short, simple, and strong in the thick of battle. Save the longer syllables for elsewhere. – Characters do not dwell on things when they are in the heat of the moment. They will get punched in the face. Focus on actions, not thoughts. – Go back and cut out as many adverbs as possible. – No seriously, if there’s ever a time to use the strongest verbs in your vocabulary – Bellow, thrash, heave, shriek, snarl, splinter, bolt, hurtle, crumble, shatter, charge, raze – it’s now. – Don’t forget your other senses. People might not even be sure what they saw during a fight, but they always know how they felt. – Taste: Dry mouth, salt from sweat, copper tang from blood, etc – Smell: OP nailed it – Touch: Headache, sore muscles, tense muscles, exhaustion, blood pounding. Bruised knuckles/bowstring fingers. Injuries that ache and pulse, sting and flare white hot with pain. – Pain will stay with a character. Even if it’s minor. – Sound and sight might blur or sharpen depending on the character and their experience/exhaustion. Colors and quick movements will catch the eye. Loud sounds or noises from behind may serve as a fighter’s only alert before an attack. – If something unexpected happens, shifting the character’s whole attention to that thing will shift the Audience’s attention, too. – Aftermath. This is where the details resurface, the characters pick up things they cast aside during the fight, both literally and metaphorically. Fights are chaotic, fast paced, and self-centered. Characters know only their self, their goals, what’s in their way, and the quickest way around those threats. The aftermath is when people can regain their emotions, their relationships, their rationality/introspection, and anything else they couldn’t afford to think or feel while their lives were on the line.
Do everything you can to keep the fight here and now. Maximize the physical, minimize the theoretical. Keep things immediate – no theories or what ifs.
If writing a strategist, who needs to think ahead, try this: keep strategy to before-and-after fights. Lay out plans in calm periods, try to guess what enemies are thinking or what they will do. During combat, however, the character should think about his options, enemies, and terrain in immediate terms; that is, in shapes and direction. (Large enemy rushing me; dive left, circle around / Scaffolding on fire, pool below me / two foes helping each other, separate them.)
Lastly, after writing, read it aloud. Anyplace your tongue catches up on a fast moving scene, edit. Smooth action scenes rarely come on the first try.
something people writing post-apocalyptic fiction always seem to forget is how extremely easy basic 20th century technology is to achieve if you have a high school education (or the equivalent books from an abandoned library), a few tools (of the type that take 20 years to rust away even if left out in the elements), and the kind of metal scrap you can strip out of a trashed building.
if you want an 18th century tech level, you really need to somehow explain the total failure of humanity as a whole to rebuild their basic tech infrastructure in the decade after your apocalypse event.
i am not a scientist or an engineer, i’m just a house husband with about the level of tech know-how it takes to troubleshoot a lawn mower engine, but i could set up a series of wind turbines and storage batteries for a survivor compound with a few weeks of trial and error out of the stuff my neighbors could loot from the wreckage of the menards out on highway 3. hell, chances are the menards has a couple roof turbines in stock right now. or you could retrofit some from ceiling fans; electric motors and electric generators are the same thing, basically.
radio is garage-tinkering level tech too. so are electric/mechanical medical devices like ventilators and blood pressure cuffs. internal combustion’s trickiest engineering challenge is maintaining your seals without a good source of replacement parts, so after a few years you’re going to be experimenting with o-rings cut out of hot water bottles, but fuel is nbd. you can use alcohol. you can make bio diesel in your back yard. you can use left-over cooking oil, ffs.
what i’m saying is, we really have to stop doing the thing where after the meteor/zombies/alien invasion/whatever everyone is suddenly doing ‘little house on the prairie’ cosplay. unless every bit of metal or every bit of knowlege is somehow erased, folks are going to get set back to 1950 at the most. and you need to account somehow for stopping them from rebuilding the modern world, because that’s going to be a lot of people’s main life goal from the moment the apocalypse lets them have a minute to breathe.
nobody who remembers flush toilets will ever be content with living the medieval life, is what i’m saying. let’s stop writing the No Tech World scenario.
ok but like when did self-sacrifice become synonymous with death? writers seem to have forgotten that people can make personal sacrifices for the greater good without giving their lives. plots about self-sacrifice and selflessness don’t always have to end in death. suffering doesn’t have to be mourning. you can create drama and emotional depth on your show without killing everyone. learn to explore the meaning of living rather than dying
Death. Is. NOT. The. Only. Way. To. Advance. The. Narrative.
Fun things to sacrifice for your loved ones in your free time that don’t include death and actually set up for a whole new season of high level drama:
– humanity (mostly applicable to sci-fi/supernatural genre) – memories (mostly applicable to sci-fi/supernatural genre) – love for that special someone (mostly applicable to sci-fi/supernatural genre) – emotions (mostly applicable to sci-fi/supernatural genre) – rank/position/ – yourself/your brain/your skills (give yourself over to bad guys and become their brainwashed agent so your loved ones live) – years of bloody ruthless traditions to make way for peace (hi lexa and fuck jroth tbh) – freedom (includes that of speech/mind/will) – your grandpa’s fortune – hell even material possessions have that girl sacrifice her goddamn house so they can pay off her gf’s student loans or whatever juST STOP KILLING CHARACTERS TO FURTHER YOUR PLOT
Other things to sacrifice:
– your most sought-after goal
– a strongly-held belief or conviction
– your own chance at happiness
other fun things to sacrifice:
-a finger -an eye -10-20 years of your life -some of your vitality or dexterity -your ability to magically see in the dark -your proficiency in battle axes -your good looks -your memory of the man who killed your wife -everything but your head
hey here’s a great thing to sacrifice to advance the narrative:
– your revenge.
because revenge plots have been weirdly enshrined, especially in the action genre, and imo if you can’t concieve of your action hero giving up on revenge for the greater good they’re not much of a hero are they.
there is an exact copy of this masterlist under the “resources” tab on my blog!
finding out your romantic orientation can be a struggle. it’s laborious, intense, and often unrewarding. there’s a dearth of information available to aro and aro spec people, and that’s a shame.
i’ve compiled a list of the links and resources that helped me the most: from the blogs that helped explain what aromanticism was to the positivity blogs that helped me not feel so alone. hopefully this helps someone out, because no one deserves to feel like they’re groping in the dark when it comes to something as vital as your identity.
(if there’s something that helped you out, message me, and i’ll add it to the list!)
definitions: what is aromanticism? (and all the other words associated with it)
AVEN Wiki — fairly basic. kind of clinical, really only for people with zero understanding of aromanticism. good as a tool to help explain to cishets.
About Asexuality and the Ace/Aro Spectrum — goes into the types of attraction that different people can experience. explains the difference between sexual and romantic orientation a little better.
That’s So Aromantic — a psychology today article that is a bit like the last source, but with more attached resources and extra definitions for words like queerplatonic and amatonormativity.
Turtle Analogy — a cute sketchy comic that explains aspec orientations in the easiest possible way.
AACE Club Resources — some definitions about aro spec identities and more resources.
5 Myths About Aromanticism — a buzzfeed article. pretty self-explanatory, but something i had to come to grips with was all the stereotypes about aro people—that we’re cold, unloving, etc. this definitely helped with that.
Meet the Aromantics — stories from actual aros on their experiences with being aro, and what that meant for them. this helped a lot in validating my own feelings and experiences.
Amatonormativity — a definition, written by the person who coined the word. also includes its own resources that you may find helpful.
am i aromantic?
if you’re here, you’re probably already questioning your romantic orientation, or maybe you’re just trying to learn more about the subject. either way, this list, compiled by anagori, is things they’ve seen in themself and other people. they also have a really good linkspam.
so you’ve realized you’re aromantic. now what?
chances are you’re probably gonna want to read up some more on the subject, whether on aromanticism in general, or queerplatonic relationships, or alterous attraction. here’s a few things to help you do that.
Commitment in Relationships for Celibate Asexuals and Aromantics — this article just resonated with me in a way that i can’t fully explain. in it, the author (of whose pronouns i am unsure of) discusses levels of commitment, and how to attain them in an increasingly amatonormative world.
Experiences of Loving — an analysis on the different types of love and how powerful non-romantic love can be.
related blogs to send asks to/follow any inactive blogs on this list are here purely for the archives.
(my follow page is also public. i follow mostly aro positivity blogs, with a few blogs that post both aro and ace content, and one or two blogs that post generalized LGBT stuff.)
Or: How to Write Your Gun-Toting Badass In a Way That Doesn’t Strain Your Reader’s Suspension of Disbelief
Today I read a fic in which a character visited 1) a 2000-yard shooting range 2) with a handgun, and I had to just stop and stare into the distance while considering whether I could ignore it enough to continue. Being me, I decided to make this writing guide instead. I have attempted to write this so zero familiarity with guns beyond what you may have seen on TV/in movies is required.
So you’ve taken your character to the shooting range to establish their credibility…